Tag: lifestyle

Christopher Kane AW13

Christopher Kane recently sold 51% of his company to PPR, the group with Gucci, Saint Laurent, Balenciaga, Alexander McQueen and Stella McCartney in its brand portfolio. Yes, we're talking the highest fashion echelon, but take a minute to pay attention to those last two names: Alexander McQueen and Stella McCartney. At the turn of the millennium, they too were brands, like Kane, held in place by a glass ceiling of funding and resources. Until PPR came along, did the 51%, and voila----a decade later there were two British supers battling Italian and French houses.


This is what, excitingly, lies ahead for Kane, who will be able to develop his label, and place an all-encompassing context around his clothes, culminating in own-brand stores.

If you're wondering how he addressed that through his collection, it was by employing a thumping, relentless soundtrack, and opening with major SAGA fur pieces that could rival any European house. If that got people talking about a 'change, then sending out mini kilts – a nod to his Scottish roots – was Kane telling us he's doing it his way.

The entrance was underscored by a collection that made use of Kane's archive, with dresses that ghosted the silhouettes of his earliest lace/leather/velvet collections, made even further luxe. One motif on a sweater and dress appeared to show a lightning bolt breaking through a skull, and touching the brain: literally mind-blowing.

It all happened in a shiny, glass City venue. First, we took an escalator, and then, a lift god-knows-how-many floors up. We were literally sky-high. Soon Kane will be too.

Hair: Guido Palau

Makeup: Lucia Pieroni

Models pictured: Katlin Aas (@AasKatlin), Marine Deleeuw (@DeleeuwMarine), Elinor Weedon (@ElinorWeedon), Anika Torsing (@anikatorsing), Sam Rollinson (@SamRollinson), Catherine McNeil (@MeowcatMccat), Julia Frauche (@Juliafrauche), Juliana Schurig (@juliana_schurig), Nadja Bender (@NadjaBender), Manon Leloup (@ManonLeLoup), Kirsi Pyrhonen (@KirsiPyrhonen), Jourdan Dunn (@misshourdandunn), Senait Gidey (@Senaitgidey)

Harping on

Under theVienna Convention on Diplomatic RelationsArticle 9, ahoststate may at any time and without having to explain its decision declare any member of a diplomatic staffpersona non grata.It's a mystery whyArte Povera -the political art movement from Italy which was myguestofhonour during Paris Mens' shows - was sent to the United States, yet, progressively putrescent by nature, the lettucestructure that's cropped upatCreatures of Comfortwill soon lose its diplomaticimmunity and bedeclarednongratalike any inedible lettuce in microwaved hamburgers. Consequently, in the States, organics will be replaced with mechanics:

Costello TagliapietraandDouglas HannantsetHenry Moorein motion."Undoubtedly the source of my stringed figures was the Science Museum. Whilst a student at the Royal College of Art, I became involved in machine art, which in those days had its place in modern art. Although I was interested in the work of Lger, and the Futurists, who exploited mechanical forms, I was never directly influenced by machinery as such. Its interest for me lies in its capacity for movement, which after all, is its function." tellsHenry Moore in the bookHenry Spencer Moore, New York 1968, p.105 .

AtLacoste, movement continues skywards withPanamarenko's Aeromodeller. A close-up of its nacelle can be seen atEdun,whileTimo Weilandshowcases its would-beIBMflight log."My projects are not exactly ideas, nor dreams.It isn't a question of making a plane but of exactly producing something that is an ideal. It's enjoyable, even if I never actually fly it. For me, its success lies in the realization of the dream, and it's strangely tied to failure",tellsPanamarenko.Indeed,Aeromodeller never managed to make it to the skies, but Roman Ondakhassuccessfully landed atDonna Karanwith his'After Return from the Orbit'. And as for that Arte Povera lettuce...Along with aBand of Outsiders,it's currentlybeing driven back to JFK International airportonNam June Paik's Electronic Super Highway.

Creatures of the Wind: Oh Make Me Over

Creatures of The Wind's Shane Gabier and Chris Peters, Chicago's finest, are big on the mood and feeling, their story not about one garment but how it all segues together to create a bigger picture. Styled by Dazed & Confused's fashion editor Emma Wyman, enjoy this beauty transformation during prep for the show as a taster, and come back tomorrow for the collection report.

Cody by AG Rojas

TRIBUTE, the series of short films about youth selected and produced by cult rising film directors AG Rojas and Vince Haycock's firm MAINLINE, has been debuting on Dazed for the last two months. Featured so far have been the films of Matt Lambert and Focus Creeps, and debuting this morning is the work of AG himself.

Shot in Taft, California, AG's Cody continues his vein of lyrical, poetic and complex narratives about youth outsiders. This time, though, it's an all too real tale of youth and reticence he documents, and you can watch it exclusivelyabove, and let us know what you think on Youtube.

Ivan Poupyrev

Interview taken from the February issue of Dazed & Confused:

A mathematician’s son, Ivan Poupyrev left his homeland following the collapse of the Soviet Union and divided his time between Washington and Japan, where he earned a doctorate from Hiroshima University. After an eight-year stint with Sony’s Tokyo labs he moved to Pittsburgh to take up a senior post with Disney Research, where he dreams up the interfaces of the future. Poupyrev works in physical computing, making responsive interfaces out of unexpected objects. His Botanicus Interacticus transforms ordinary house plants into touch-sensitive musical instruments through the magic of Touché sensing technology. Mathematical wizardry enables Touché to add gesture control to any object that conducts electricity – so secret gestures can unlock doorknobs too. Revel was a similarly lo-fi stroke of genius; by manipulating our bodies’ electrostatic fields, it lets our hands feel computer-generated textures. An image of a ball can feel rubbery, sand gritty and pebbles smooth.

What drew you to touch-based technology?

We can completely control data and conjure any image or sound we want from it; there are no limitations to what we can create visually. But the sense of touch is really lacking from these creations. You can’t really feel it, touch its texture, wrap your hands around it. That’s a huge lack – touch is an important part of how we experience life. So my idea is to bring the virtual into the palpable realm. Maybe you can shape soundwaves with your hands, feel light falling on your hands, or grasp objects you can’t normally see with your eyes.

What’s the difference between physical computing and ‘the internet of things’?

They all refer to the same vision of the future but come at it from different angles. The internet of things is focused on objects talking to each other over wi-fi, for example. Whereas I approach this vision of the future by making the world an interface. I did my PhD in virtual reality – I was fascinated by creating completely artificial environments you become immersed in, where anything is possible. Physical computing brings qualities of the computer into physical reality.

If you could only use storytelling or technology to enhance reality, which would you choose?

The original storytelling pretty much used narrative alone. A narrator takes you through the story step-by-step and you are essentially passive. But computer games opened storytelling right up. With video games you are an actor in the story unfolding in front of you. A compelling story will remain really important but technology gives you a greater sense of immersion. Your actions have consequences, and that fosters a far stronger emotional connection.

What other things extend the technology of storytelling?

If you imagine what the ultimate game could be – with no limitations on your imagination – then it would be your own life. If you could live your life, then load it from level one (i.e. your birth), that would be awesome! We can approximate elements of this ultimate game with wearable technology: as you go through your day, it changes your experiences according to a certain narrative, and this narrative becomes part of your real life. This idea of thinking about the ultimate experience first, then stepping back and approximating it with what we have to hand, is how I work.

So what’s the future of entertainment?

Entertainment used to be a confined experience, one-on-one with a book or sat in front of a TV. It was bound to one particular place: the theatre or cinema. Mobile devices changed the game, so the next step is to connect to the real-world environment, and the next step after that is to enhance your real-world environment. I think the next technological revolution will be in merging the physical and the digital. Simplicity is key to this. Back in the 60s, if you wanted to own a car you needed to be a part-time mechanic to maintain it. Now cars just work, they’re simple. I think that same transition needs to happen with the technologies that connect the real world to the digital.

Augmented reality is technology that merges the digital with the physical. Kevin Slavin famously criticised its visual bias and said ‘reality is augmented when it feels different’. Do you agree?

I can see both sides of the argument. Realism, by itself, is boring. When the artist can inject their very personal view of the world, morph the world and objects within it in a way that reflects how they feel about the world, that’s when things become interesting. That’s why cartoons are compelling. The resurgence of 8-bit graphics is also related to this. Bitmapped graphics enable a purity of expression: when you’ve got a limited palette, every pixel matters. Things become interesting when you can create experiences you cannot experience in the real world. That’s what fascinates me.

Brian Eno famously complained about the imprisoning nature of computer interaction. he said, ‘how does one Africanise, or Brazilianise, or otherwise liberate a computer?’

I’m with Brian Eno 100 per cent on that! Liberating yourself from the screen was exactly why I got into virtual reality in the first place. But computers themselves are a culture. For the original supercomputer designers, the idea that you would use a machine of that power to play games on would be outrageous! That way of thinking about computing as a serious tool to do serious business is still very strong. It’s less about west vs east, but it’s a historical legacy of how computers came to be.

Where do you look for inspiration?

I’m always looking at trends. I want to see the seeds of what is happening, not the results. Printed electronics really interest me at the moment. Printing is a very old technology but it’s seeing a reinvention right now. We’re printing things which were not supposed to be printed. The big shift is we’re printing things that can do things themselves. We printed an optical sensor that senses input, using LEDs and light pipes printed inside the object! These technologies will let us create previously impossible things. It’s going to be hugely significant.

Where will the next tech revolution happen?

Well, the revolution happens from all quarters. I think that the enthusiasts are the ones on the forefront but it’s when there’s big business to be had that things accelerate fast. Even with lots of stupid money being wasted on projects during the first dotcom boom, it was that swell that made the big companies wake up to the internet. But the maker community around (open-source tools for creating interactive environments) Arduino and Processing was eye- opening for me. They are tools that lower the entry bar, and the community that’s emerged bucks the trend of passive consumers. When entry barriers are lowered, people get involved. Curiosity is wired into us: the excitement of making and creating something new.

The German writers reworking Hitler

“Every German is obliged to ensure that the Holocaust is not forgotten” a pokerfaced Uwe Boll said, around the same time he was crowned The World’s Worst Filmmaker in the wake of his 2011 film, “Auschwitz”. His own contribution to the collective memory of the Shoah was memorable for all the wrong reasons; an upshot of the fact that Boll had already made a name for himself as the mastermind behind such video game film adaptations as, BloodRayne, House of the Dead (HoTD) and Alone in the Dark.

But subtler minds than Boll have shared his sentiment about speaking the unspeakable through art. This month, on a romp through the European lit scene, I happened upon two.

German writer, Timur Vermes, is a professional ghostwriter who has harnessed his ventriloquistic skills in his first novel to tackle one of the most brutal subjects imaginable –Adolf Hitler. The title– He’s Back – says something about the novel’s jocular tone, and something, too, about how the passing of time loosens tongues on even “unmentionable” topics. It’s 2011, and Hitler’s woken up with a raw headache having spent the night in the bunker with Eva Braun. He stumbles through Berlin, scratching his heavy head over where all the Russian soldiers went, like someone crawling home at 6am who swore they took their denim jacket to the party. Hitler paranoid as hell; he’s sure people are staring and laughing at him. They are, of course, because they think he’s a regular guy doing a Prince Harry – only funny. Hitler turns into a YouTube phenomenon. He’s filmed on a visit to the headquarters of a German fascist party, where he’s appalled by the lack of commitment to the cause that he sees amongst the young neo-Nazis. When they realise Hitler’s won a prestigious journalism award for exposing them, they jump him. Yes, Hitler gets jumped by Neo-Nazis. It’s Ali G meets Heil Honey I'm Home meetsFawlty Towers. (Or, in fact, just Fawlty Towers.)

The other German tackling the subject of Nazi Germany is graphic novelist, Reinhard Kleist. Since the publication of Cash and Castro, Kleist’s been steadily building a name for himself as the fore figure of a new wave of German author-illustrators. He has a studio with three other artists in Prenzlauer Berg. Der Boxer tells the life story of Hertzko Haft, who survives the Holocaust through a combination of physical resilience and devotion his sweetheart, Leah. Having been introduced to boxing for the amusement of the Nazi officers, after he escapes Hertzko decides to fight for a living in America, where he hopes he might also track down his girl. Kleist’s novel is a modern-day Maus in the most obvious sense. Kleist pays deference to the game-changing novel, but also explains his own deviations from Spiegleman’s Pulitzer prize-winner. As he explained over email: “Maus is still a very important book... I am not a fan of his idea to use animals as persons in the story. But this is part of the thinking process he did at that time … dealing with the thought “Can I do this?” Now we are able to deal with the subject more openly, which is not always good. I hate books (or movies) where the victims of the Holocaust are just sad looking puppets. They are human beings and … sometimes they are not good ones. That is something I want to provoke in the reader: Do I still identify with Hertzko after he … knowingly beat people to death?” Kleist cuts to the chase in that his characters are humans –pain is pain in this novel and some of the boxing scenes are beyond graphic; they’re brutal. Offsetting this are the text-less pages where images cross the frontier that language, according to Kleist, can’t. “My favourite scene from Der Boxer is when Hertzko has to work in a factory and comes home. There are no words, nothing much happens, but for him a whole world collapses.”

For me, the text never destroys the impact of Kleist’s drawings; he has a gift as deft as a fine short-story writer for delivering a line like a slap in the face (see, “I have no fear” and you’ll know what I mean). Luckily for the non-German readers, you can still relish the still movie that is Der Boxer. But this graphic novel is crying out for an English translation. For Boll’s sake, at least, somebody translate these silences.

Cover Image: Roger Wollstadt

Keep The Family Comfy and Safe In Luxury

Cars and SUVs offer options for you and your family to have utility as well as luxury. Many high end car manufacturers today realize that people are looking for their vehicles to...

The Latest Digital: Labelux, Burberry & Chanel

Burberry trial Square’s mobile payment processing technology, Chanel re-launches its flagship website and Labelux moves into the blogosphere.

Though we have barely reached the end of January, much has already been said about the promise of mobile marketing in 2013. From QR codes to smartphone applications to m-commerce and mobile advertising, marketers are ready to spend as consumers increasingly rely on phones and tablets for purchasing and information.

As David Sadigh of Digital Luxury Group explained to Luxury Society, “Mobile consumption is growing at a very fast pace in both mature markets such as Europe and the US, but also in emerging markets like China and Brazil. It’s probably the first time since we entered into the digital era that a technology (mobile) is gaining such momentum, at such a huge scale.”

“To illustrate this we need not look farther than Facebook, which is receiving more than 500 million monthly users from mobile, more than 7 times the size of the entire French population. And this is just the beginning. 2013 will see a major increase in mobile penetration for several reasons. Smartphone and tablet penetration will continue to grow globally, but even stronger in emerging countries.”

Facebook is receiving more than 500 million monthly users from mobile, which is 7 times the population of France

Indeed, more than 20% of Facebook ad revenue now comes from mobile, which they only launched for advertisers in March 2012. Mobile ad rates on Facebook represent a 70% price premium over desktop ads, according to BizReport.

A recent survey by the Association of National Advertisers and MediaVest revealed that a significant number plan to increase their mobile marketing budgets. Though the sample was relatively small, almost all (96%) of those surveyed currently use mobile marketing, or at least plan to use it. Furthermore, those using mobile intend to put more money mobile’s way with 85% planning to up their spending in “the near future”.

It will be interesting to see how this affects the online marketing mix for luxury brands. 2012 was the year that digital launches became less frequent and less flashy, as brands scrambled to consolidate campaigns and focus on functionality.

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Burberry, Square

Burberry Brit is conducting a payment trial in collaboration with Square in its Westfield location in San Francisco. Square offers a free accessory that attaches to an iPhone or iPad and processes payments. The start-up recently announced that it is now handling $10 billion in transactions annually.

Website: burberry.com
Source: The Next Web

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Chanel, Website

French fashion house Chanel re-imagined its website to better integrate product browsing with content and imagery. The new look navigation directs visitors to various product families, with a focus on video content, mobile compatibility and new social functions exclusive to its ecommerce-enabled fragrance, makeup and skincare sections.

Website: chanel.com
Source: Luxury Daily

Goyard – Le Rendez-Vous from Sam & Raph on Vimeo.

Goyard, Film

For the first time in the brand’s history, Parisian Trunkmaker Goyard has released a video, showcasing its rue Saint-Honor boutique and longstanding craftsmanship. Directed by Samuel Rixon & Raphal Hache, the short film tells the story of a young woman having a meeting on Rue Saint Honor, at the Goyard flagship store to pick up her latest custom trunk piece.

Website: goyard.com
Source: Luxuo

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Labelux, Blog

Labelux, the home of Bally, Jimmy Choo, Belstaff and Zagliani, has launched The LiP blog, which stands for Luxury in Progress. The blog will showcase international creatives and their design processes, philosophy and techniques.

“Luxury in Progress is a concept that has defined the Labelux process since our inception. We thrive on discovering and learning from emerging perspectives,” explained CEO Reinhard Mieck to WWD. “The LiP will contain a collection of progressive voices from thought-leaders, creatives and sustainability visionaries sharing the latest inspirations from their worlds.”

Website: luxuryinprogress.com
Source: WWD

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Shoescribe, App

Yoox has debuted a new App for its shoescribe.com site, the online destination for women dedicated entirely to shoes. Launched for both iPhone and Android, the app is available in English and Italian, and offers users the opportunity to electronically catalogue their entire shoe collection, as well as shop anywhere, anytime.

Website & Source: shoescribe.com
Download: Shoescribe

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Starwood, Android App

Starwood Hotels & Resorts has debuted its Starwood Preferred Guest app on the Android platform, allowing users to book stays at Starwood’s nine hotel brands, access SPG benefits, manage SPG accounts and connect through integrated social media. The app also provides travel information such as weather, directions and information on hotel amenities.

Download: SPG
Source: Luxury Daily

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Swarovski, Instagram

Swarovski celebrated its recent holiday collection with the “Multiface(t)s: Style Yourself with Jewelry” mobile application, where users could enter to win prizes by uploading their augmented reality images to Instagram. After downloading the app, users were invited to virtually try-on pieces of jewellery and upload the results to Instagram using the hashtag #swarovskistyle.

Download: Swarovski
Source: Luxury Daily


For more in the series of The Latest Digital, please see our most recent editions as follows:

- The Latest Digital: Cartier, Prada & Tod’s
- The Latest Digital: Balmain, Yoox & Mandarin Oriental
- The Latest Digital: Versace, Balenciaga & Ritz-Carlton

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